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Modding attila campaign map
Modding attila campaign map






modding attila campaign map

It’s a huge task but very rewarding at the same time and gives NTW3 a unique attention to detail.ĬA: How does NTW3 use historical sources?

modding attila campaign map

We are trying to create rosters that can contain almost every regiment that fought for each nation, accurately represent their uniforms, the regiment’s historical combat performance, and give a historical description of what that regiment did in the Napoleonic Wars. I think the scale of NTW3 is much greater than any other Napoleon mod.

modding attila campaign map

For example, we use a fog of war system on the battlefield, so to gain the initiative you must send scouts ahead to find the enemy. Lordz Modding Collective: The central aim of this mod is to try to emulate as best as possible the warfare of the period in all its aspects – and so, unlike most other mods that are devoted to the campaign element, NTW3 focuses on relatively large multiplayer battles where you must coordinate with your team and use actual historical tactics to overcome your opponents.

modding attila campaign map

While we have reworked the main European campaign of 1805 and the Peninsular Campaign, the mod remains mostly focused on multiplayer games of up to four versus four players and has a remarkably active community, especially when we consider that the game is 10 years old!ĬA: How is NTW3 different from other Napoleon mods? NTW3 is a deep overhaul of the base game, ranging from carefully calibrated and realistic battle mechanics to new modes of gameplay (Army Corps), over 10,000 unique and historically documented units, 35 playable nations, over 2,000 commanders, more than 150 maps including famous battles like Austerlitz, Borodino, and Waterloo, and a customised user interface (UI) to make this level of complexity more user friendly. When Creative Assembly released Total War: NAPOLEON, the team immediately began working on it – a project that would become NTW3, and has been available since 2011. NTW1 was created for MEDIEVAL: Total War back in 2003 and NTW2 for ROME: Total War.

  • Campaign Map - Resource for editing the campaign map with AORs and unit resources.Lordz Modding Collective: Napoleonic Total War 3 (NTW3 for short) is the third instalment in a series of mods developed by a group called the Lordz Modding Collective.
  • Models for Attila - Tutorial on how to implement external unit models into Attila.
  • Removing clouds - Tutorial on how to remove tactical view obscuring clouds.
  • MedieFire features - Resource for simulating some Steam Workshop mechanics.
  • Mod Manager - Tool for launching multiple mods.
  • Custom building creation - Tutorial and video.
  • Changing Settlement Position - Tutorial.







  • Modding attila campaign map